Post by Elf King Fyrn on Jul 5, 2013 0:21:19 GMT
Classes
What is a class?
A class represents your fighting style and abilities on the road and in war. Everyone has a job, and everyone has a class, but your fighting style is what makes your character unique in battle. Each class gives you more skill in a certain field than you would ordinarily obtain through natural leveling. Just like you can only have one job, you can only have one class. The only ones allowed to have two classes are specific donors; more information on this is in the Donations board. Below are the following classes and their individual benefits.
A class represents your fighting style and abilities on the road and in war. Everyone has a job, and everyone has a class, but your fighting style is what makes your character unique in battle. Each class gives you more skill in a certain field than you would ordinarily obtain through natural leveling. Just like you can only have one job, you can only have one class. The only ones allowed to have two classes are specific donors; more information on this is in the Donations board. Below are the following classes and their individual benefits.
Battle Mage: A volatile warrior skilled in all fields of magic and sorcery.
Benefits:
- Access to the following spells: repair, bind, unbind, conjure, leap, pain, lightning, shadowstep, silence, switch, empower, fireball, combust, blind, poison, and haste.
- +300 Unarmed
Swordsman: A powerful wielder of the blade.
Benefits:
- Access to the following spells: repair.
- +350 Swords
Axeman: A deadly swinger of the battle-axe.
Benefits:
- Access to the following spells: repair.
- +350 Axes
Ranger: A ranged warrior who fights with the bow and knife.
Benefits:
- Access to the following spells: repair and volley.
- +400 Archery
- +75 Swords
Barbarian: A savage combatant who wields the axe and shortsword.
Benefits:
- Access to the following spells: repair.
- +100 Swords
- +150 Axes
Scout: A stealthy warrior who fights with the bow and his hands.
Benefits:
- Access to the following spells: repair, bind, unbind, shadowstep, blink, pain, haste, and disarm.
- +400 Unarmed
- +275 Acrobatics
- +75 Archery
Cleric: A battlefield medic who wields no weapon but his fists and is able to heal both the injured and even prolong the life of the Afflicted (read The Great Pandemic post for more information on the Affliction).
Benefits:
- Access to the following spells: repair, bind, unbind, heal, and prayer.
- +350 Unarmed